Arizona FIRST Tech Challenge

Top
2009 FTC Game - Hot Shot

The Game:

This year's game, titled Bowled over is played on a 12'x12' field with two Alliances – one “red” and one “blue” – composed of two teams each. The game consist of a 30 second Autonomous followed by a 2 minute driver controlled period. The object of the game is to score more points than your opponent's alliance by placing racquet balls into crates and then stacking the crates. Teams will be challenged to complete tasks during autonomous and driver controlled periods and will score special racquetballs and six pound bowling balls for additional points.

There are a total of 100 racquetballs available to both teams as scoring objects in the game. The field also holds 12 stackable Ball Crates that teams can fill with racquetballs and stack for additional points, and two bowling balls that can be scored during the autonomous or end game period for additional points.
The field includes two home zones comprised of a platform and a ramp, and two protected zones where a team may stack their crates without fear of having them toppled by their opponents.

During the Autonomous period teams are rewarded for their robots driving to specific places on the field, setting crates upright, and placing a bowling ball in a specific place on the field. All of this is done AUTONOMOUSLY.

During the teleoperated period teams score by driving their robot to score balls in crates and stacking the crates.

The final thirty (30) seconds of the Driver Controlled Period is called the End Game. Each Alliance is challenged to push their Bowling Ball onto their Home Zone or to elevate stacks of Ball Crates to score additional points based on the height of the Ball Crates.

For the Complete Game manual download CLICK HERE.
For the game anumation and other game files CLICK HERE.

Scoring:

SCORING IN THE AUTONOMOUS PERIOD:

1. Uprighting a Ball Crate is worth 5 points per crate based on the Crate's Alliance color. To be upright, any part of the bottom of the Ball Crate must be in contact with the Playing Field floor, platform, ramp, or with an element that is in contact with the floor mat, platform, or ramp.
2. Parking a Robot in the Back Parking Zone is worth 5 points. A portion of the Robot has to have broken the plane of the outside edge of the tape marking the Parking Zone.
3. Parking a Robot in the Front Parking Zone is worth 10 points. A portion of the Robot has to have broken the plane of the outside edge of the tape marking the Parking Zone.
4. A Bowling Ball that is Parked in the Front Parking Zone is worth 10 points for the matching color Alliance. For example, the blue Bowling Ball scores for the Blue Alliance regardless of the robot placing the Bowling Ball in the Parking Zone.
5. A Bowling Ball that is Parked in the Back Parking Zone is worth 20 points for the matching color Alliance. For example, the blue Bowling Ball scores for the Blue Alliance regardless of the robot placing the Bowling Ball in the Parking Zone.
6. No score is recorded for Regular or Magnet Balls in the Autonomous Period.

SCORING IN THE DRIVER CONTROLLED PERIOD:

1. A Regular or Magnet Ball that is Parked in the Low Goal is worth one (1) point for the corresponding Alliance. A portion of the Ball has to have broken the plane of the outside edge of the tape marking the Low Goal. A Ball will not count if it is in direct contact with a Robot of the corresponding Alliance.
2. A Regular or Magnet Ball that is scored in a Ball Crate is worth two (2) points for the corresponding Alliance based on the color of the Ball Crate. To be scored the Ball must be supported by the Ball Crate and be within a space formed by the extension of the inside surface of the Ball Crate. See Section 2.4.8 for pictures of scoring examples. A Ball will not count if it is in direct contact with a Robot of the corresponding alliance.
3. A Regular Ball that is scored in the Off-­‐field Goal is worth zero (0) points.
4. Magnet Balls scored in the Off-­‐field Goal are worth twenty-­‐five (25) points each for the corresponding Alliance. To be scored the Magnet Balls must be supported by the Off-­‐field Goal and be within a space.

SCORING IN THE END GAME PERIOD:

1. Parking your Alliance-­‐colored Bowling Ball in your Home Zone Goal is worth 30 points. Contact with a Robot is allowed.
2. Parking your Alliance-­‐colored Bowling Ball in your Home Zone outside of the Home Zone Goal and not touching the Playing Field foam mats is worth 20 points. The Bowling Ball may be in contact with the perimeter walls, Ball Crates and/or a Robot.

(Game information and logo obtained from and Copyright of USFIRST.org)

RoboPup
"We only think when we are confronted with a problem."
John Dewey
Bottom

Creative Commons License
The Arizona FIRST Tech Challenge Affiliate Partner Website as a part of
the Northern Arizona Robotics Website designed by
Vitas Zukowski and managed
by th
e
Coconino High School "CocoNuts" Robotics Team is licensed under a
Creative Commons Attribution-Share Alike 3.0 United States License